Tony Hawk sees possibilities of incorporating WiiFit into an upcoming game

December 2nd, 2007

Tony states “I’ve seen a little bit of it…..I think it’s possible to incorporate the Wii Fit board into one of our games, but it would change the control scheme dramatically and we’d have to figure out how to make that work. So I don’t know yet.”

This is encouraging news as some critics fear the Hawk series has fallen in popularity recently.

Wii Fit News

Wii Fit Released in Japan Today!

December 1st, 2007

The Nintendo WiiFit hit the streets in Japan today although pre-sales have been going on for a week or more. The going price seems to be about 8,800 Yen ($75US) I’ll post the latest reviews as they become available.

Wii Fit News

Wii Fit Release dates

November 11th, 2007

Nintendo made a recent announcement that it will be releasing the WiiFit system in Japan for about 8,800 Yen ($75US)on 1 December 2007 and around 1 January 2008 in the Canadian and United States markets.

The release date for the United Kingdom was set for 25 April 2008, Australia should follow on 8 May 2008. Europe will dee the Wii Fit only at the 25th of April  2008

Wii Fit News

Nintendo Wii Brings The Gym to You With Wii Fit

July 16th, 2007

Nintendo has announced a new fitness game WiiFit which is a full on exercise product set to give you more of a workout than Wii Sports, while still retaining all the fun of gaming. WiiFit will help to keep you physically fit via a dedicated peripheral, a wireless balance board which comes with the game. There are over 40 different activities, including hula hooping, ski jumping and heading soccer balls.

The hula hooping consists of, as you’d expect, gyrating your hips with a virtual hoop onscreen and then as the game progresses, characters will throw more hoops for you to catch and rotate as many times as you can until the time runs out.

The skiing game gives you two chances to make the longest jump you can whilst keeping your balance when landing. Players can increase speed by leaning forward, the more you lean the faster you’ll go, and upon reaching the jump, you stand up straight ensuring your weight is evenly balanced for a good landing.

For the football game, you will need to balance on the board moving from side to side whilst balls are fired at you to hit back on to the field and avoiding other objects that are thrown at you at the same time.

Training falls into 4 categories: Aerobics, muscle conditioning, yoga and balance games. Players can assign their height to a profile to measure body mass index and Wii fitness age as well as monitor progress and record performance statistics.

The calorie busting fun could appeal to couch potato kids as well a non gamers, perhaps using the Nintendo Wii as a slimming tool which would be a move into the lifestyle category rather than gaming, covering the market from another angle.

Nintendo has not given a release date yet for WiiFit, although its thought to hit the highstreet in early 2008.

For more information about the Nintendo Wii visit:

Wii Fit News

Nintendo Announces the WiiFit!

July 16th, 2007

On July 11th, at the Electronic Entertainment Expo(E3), Nintendo announced their new flagship product they will be working on, and releasing in the future. After the enormous success Nintendo received following the Nintendo Wii, and Wii Sports, Nintendo is looking to expand their consumer audience, and came out with the ingenious idea for a video game, that promotes losing weight, staying healthy, and keeping track of your exercising. Kids will like to play the game because it is a video game, and can be challenging, parents will like it because the kids are getting extra exercise, adults will like it because anyone can enjoy the game, and the whole family can make accounts and take turns. I can see this helping fight obesity in America as well, because more Americans are becoming obese, and playing more video games, when they should be exercising.

Will this solve America’s obesity problem? Probably not for everyone, but I believe it will certainly help, and provide hours of entertainment in the process. In comparison to the $43.6 billion (yes, with a b spent per year on the diet industry, I believe this will definitely be the most bang for your buck, and all in the name of fun.

Wii Fit News