Iwata asks: Wii Fit volume 4

From Zelda to WiiFit
Iwata - For the last part of this series, I would like to interview the five development staff members involved in the sound, design and planning of WiiFit. Please start by introducing yourselves.
Minegishi - I’m Toru Minegishi from the Sound Group at EAD’s Software Development Department. I was primarily involved in the background music for
WiiFit. Previously, I was involved in the sound development for the Animal Crossing and Zelda series, and with Twilight Princess I worked as main composer.
Miyagawa - I’m Yohei Miyagawa, also from the Software Development Department. I’m a sound programmer, and for WiiFit I was in charge of programming the sound effects. My last project was Twilight Princess, for which I mainly produced the sound effects.
Oyama - My name is Yoshiyuki Oyama, and I’m a designer in the Software Development Department. Until now, I’ve mainly worked on games in the
Zelda series. I was in charge of character design for Majora’s Mask and The Wind Waker and enemy design for Twilight Princess. For WiiFit, I worked as design director for the first time.
Shibata - I’m Mari Shibata, also a designer from the Software Development Department. I found myself included in the WiiFit team soon after joining Nintendo, and I was mainly in charge of designing the 3D backgrounds. I temporarily left the team to help with the 3D design for Wii Sports and Wii Play, but I returned to the WiiFit team as soon as I was finished.
Hosaka - My name is Arisa Hosaka, and I’m in charge of planning at the Software Development Department. For WiiFit, I planned some of the Balance Games. Before that, I was in charge of planning for Wii Play, and before that I was writing messages for Animal Crossing: Wild World.
courtesy of Wii.com
