Iwata asks: Wii Fit volume 3

It Began with a Nintendo DS Experiment
Iwata - For the third part of this series, I would like to interview the two men who were in charge of the software development of WiiFit. For starters, could you two introduce yourselves and briefly describe your responsibilities in developing WiiFit?
Sugiyama - I’m Tadashi Sugiyama from the Entertainment Analysis Development Division, and I was the producer for this software. In the past, I was involved in the development of games, including the Mario Kart series, so this project was pretty different to say the least! (laughs)
Iwata - Sugiyama-san and I go a long way back to the days of the Nintendo Entertainment System. He did the pixel art for the first NES title I programmed. I can’t tell you which game it was, though! (laughs)
Matsunaga - I’m Hiroshi Matsunaga, also from the Entertainment Analysis Development Division. I was the chief director for WiiFit. As a designer, my work until now mostly involved creating game art, so WiiFit marks my first attempt at handling the overall production of a game. Before this project, I was working on the animation and other visual aspects of Mario in Super Mario 64 DS.
courtesy of Wii.com
