Archive for the ‘Wii Fit News’ Category

Wii Fit Facts

January 29th, 2009

In the recent past, more and more people have become health conscious and the fitness industry has been riding high in the last few years. Cashing in on the fitness craze, Nintendo introduced a game console that combines both fitness and fun, and as expected it has become immensely popular overnight. Retailers don’t have enough stock to fulfill the demands of Wii owners who are rushing out to buy this new game. But, that’s really not surprising, considering that Wii Fit is capable of providing a complete fitness solution while being a whole load of fun. Here are some Wii Fit facts to acquaint you with the product:

  • Wii Fit has four main categories and over 40 different games are spread across them. The four main categories are: Strength Training, Aerobics, Yoga and Balance Games. Both Strength Training and Yoga have 14 games each, while Aerobics and Balance Games have 9 games each. Most of the games are unlocked in the beginning, but as the player progresses in each category, more and more games get unlocked.
  • People have protested that Wii Fit can hardly be classified as a game. However, like most other traditional games that give you what is commonly known as experience points, Wii Fit offers Fit Points that get accumulated in your Fit Bank. On the other hand, there are goals and challenges that you need to complete just like all other video games. The fact that you also get health benefits is really simply a bonus.
  • Wii Fit comes equipped with the Balance Board and it is connected to the console through WiFi. You are required to stand on this balance board and your movements on it will get registered in the game as you pursue your activity. Nintendo has a knack for creating hardware that is sturdy, but at the same time is pleasing to the eyes, and this is true of the Wii Fit Balance Board as well which looks a lot like a regular household weighing scale.
  • Wii Fit calculates what it calls your Wii Fit Age. You enter your height and age, while the Wii Fit Balance Board calculates your weight. It provides you with your body mass index (BMI) and calculates your Wii Fit Age. You know you are in dire need of a fitness routine if your Wii Fit Age is a lot more than your actual age.
  • Even though Wii Fit doesn’t offer a multiplayer mode, this game has become a huge hit in community settings. The game allows you to create your own personal profile and all your family or friends can create one for themselves. Wii Fit keeps track of every player’s progress, making it possible to have exciting competitions amongst each other. On the other hand, watching your family or friends gyrate on the Balance Board allows for a lot of fun on a lazy afternoon.
  • Wii Fit also allows you to keep track of off-board fitness activities. Players can log in their daily activities like swimming, walking, cycling, etc. and the time they have spent on each in the game and it will incorporate these figures in calculating your fitness levels.

Wii Fit News, Wii Fit Tips

Wii Fit - Does it work ?

January 29th, 2009

Wii Fit has created a sensation in both the gaming and the fitness industry. It has been hailed as the best Christmas gift of the year and since its introduction in the market, suppliers have hardly been able to keep pace with the demand. The game is flying off the shelves across the country as more and more Wii owners are rushing to buy their gateway into the world of fitness. Ads and articles, both online and off, are singing praises of this revolutionary game and we are already seeing posts across blogs about the rate at which people are losing weight. But, is this hype for real? Wii Fit - does is work ?

It is true that what Wii Fit has achieved is phenomenal. Combining fitness with fun and motivating people to stay fit simply because it is fun to do so is a rare achievement. While most home video games have an adverse effect on the fitness levels of the players, thanks to the continual slouching in front of the monitor, with their thumb being the only part of their body that is active, here is a video game that makes people want to exercise and follow regular fitness regimes on a daily basis. Combined with its ability to be source of entertainment for the whole family, it is capable of raising fitness levels of entire families at a time. Irrespective of any flaws or limitations, it may have this achievement deserves to be acknowledged.

On the other hand, it is important to know that while this is a great start, especially for people who have never considered a fitness regime before, it is important to realize that this is not a whole and complete fitness regime in itself. Just exercising on the Balance Board once a week or every once in a while is not going to help you shed any pounds or get any fitter. Even if you are diligent in your routine and follow it rigorously on a daily basis, it will certainly help you shed pounds, but will still not be a complete fitness solution. Complete fitness includes proper lifestyle, healthy diet, mental health, etc. which are completely outside the purview of this game.

On the other hand, there is no substitute to have a real fitness trainer. A real trainer will be able to look at your stance or your movement and know if what you are doing is right or wrong. If you are making any mistakes, a real trainer will be able to correct it before it starts becoming counter-productive or you end up injuring yourself. Doing exercises wrongly is possibly worse than doing no exercise at all, as it can potentially harm you all well, and only a real trainer can help you in this regard.

Also, it is important to remember that the game cannot always be accurate. For instance, a person with high muscle mass will register a high BMI even though there is no ounce of fat on his body, because the game cannot distinguish between muscle and fat.

In all, Wii Fit is a great game and a great start to the world of fitness, but like every good thing, has to be taken with a pinch of salt.

Wii Fit News

Wii Fit Weight Limit

January 24th, 2009

Although the balance board is able to withstand much greater weights of around 600 pounds (because you would exert different amounts of pressure by jumping around on it), there is a weight limit that it can accurately measure.

The weight limit for the US and european models is set to 330 lbs (149.6 kg). The japanese Wii Fit, however, has a weight limit of 300 lbs (136 kg).

There seems to be a small trick to increase the weight limit of Wii Fit by 10-20 pounds (4.5-9 kg) though: apparently, if you would use it on a thick carpet (or a blanket folded several times), it tricks the weight sensors and let them think that you are slightly lighter than you are. You could then use a temporary Mii until your weight gets under the weight limit so you can use Wii Fit without the carpet :)

Wii Fit News

North American WiiFit priced at Gamestop?

March 23rd, 2008


Those of you looking forward to getting down and sweaty by the time Nintendo’s WiiFit finally hits American shores may have to start saving up. A report suggests that the software and the Balance Board bundle could cost you US$ 90 easy.


That is, if The Wii Cast’s screenshot and report is to be believed. The site says that Gamestop has listed WiiFit at US$ 89.99, with a minimum of ten bucks to deposit when you pre-order. The price is pretty believable, considering Reggie Fils-Aime’s previous projected price clocked it at the same price range.

Of course, this info is currently unreflected when you search for it on Gamestop. However, when you look back at similar reports in the past, leaked prices like this one usually hold water. We’ll keep you updated.

courtesy of

by Glen D.

Wii Fit News

Wii Fit Box Art for Australia WiiFit

March 22nd, 2008


Well, here is the Box Art for the much awaited WiiFit. As you can see on the box, the board can withstand 150kg of body weight(That’s 23st 8lbs(or 330 lbs) for our US members). And don’t get your hopes up. That blue logo is the Touch Generation emblem, not Wi-Fi.

WiiFit features over 40 exercises, divided into balance games, yoga, muscle workouts and aerobic exercises.

WiiFit will be available for purchase in Australia on May 8th and will retail for $149.95AU.

courtesy MyWii

Wii Fit News

Another Week in Japan: Hardware and software numbers 3/10-3/16

March 21st, 2008


Japanophiles and sales chart nerds, it’s that time of week again to take a look at last week’s sales in the Land of the Rising Sun. Those of you who’ve been keeping up won’t find much excitement in this week’s chart, though. All the same software from the week before showed up, but it might not be long before Family Ski and Winning Eleven fall out of the top thirty.

It was also nice to see Metroid Prime 3: Corruption stick around, as the Nintendo FPS nabbed the number eleven spot for this week. Other than that, the only noticeable difference is that Smash Bros. dropped to fourth. What’s interesting is that Brawl is no longer the best selling Wii game, either, as WiiFit reclaimed that honor. We also learned that you can’t keep the big three (WiiFit, Wii Sports, and Wii Play) out of the top ten for long.

In hardware sales, the Wii fell a smidge behind the PSP, and did only slightly better than the DS.


* PSP: 57,651
* Wii: 55,845
* Nintendo DS: 53,266
* PlayStation 3: 14,934
* PlayStation 2: 9,930
* Xbox 360: 1,744


01. (__) DS Beautiful Letter Training [DS] — 65,689 (New)
02. (01) Yakuza 3: Kenzan! [PS3] — 45,776 (227,000)
03. (03) WiiFit [Wii] — 44,500 (1,704,000)
04. (02) Super Smash Bros. Brawl [Wii] — 40,984 (1,449,000)
05. (04) Gundam Musou Special [PS2] — 24,269 (213,000)
06. (__) Shugo Chara! Three Eggs and the Joker in Love [DS] — 20,383 (New)
07. (__) Daito Giken Official Pachislo Simulator: New Yoshimune [PS2] — 18,198 (New)
08. (06) Wii Sports [Wii] — 16,921 (2,855,000)
09. (11) Harvest Moon: Shining Sun and Friends [DS] — 11,494 (93,000)
10. (12) Wii Play [Wii] — 11,060 (2,271,000)
11. (05) Metroid Prime 3: Corruption [Wii]
12. (09) Musou Orochi [PSP]
13. (__) 12Riven: The Psi-Climinal of Integral [PS2]
14. (10) Everyone’s General Knowledge Training TV [Wii]
15. (07) Soma Bringer [DS]
16. (14) Monster Hunter Portable 2nd [PSP]
17. (08) Doraemon: Nobita and the Green Giant DS [DS]
18. (__) Hayate the Combat Butler: Girl-Making War: Mansion Edition [DS]
19. (__) Hayate the Combat Butler: Girl-Making War: School Edition [DS]
20. (17) Mario Party DS [DS]
21. (18) Mario and Sonic at the Olympic Games [DS]
22. (22) Mario Kart DS [DS]
23. (13) Etrian Odyssey II: The Royal Grail [DS]
24. (23) Taiko Drum Master DS [DS]
25. (__) Winning Post 7: Maximum 2008 [PS2]
26. (24) New Super Mario Bros. [DS]
27. (__) Duel Love: The Loving Girl is the Goddess of Victory [DS]
28. (19) Winning Eleven: Play Maker 2008 [Wii]
29. (15) Family Ski [Wii]
30. (20) Jirou Akagawa Mystery: Nocturne: The Invited Killer [DS]

courtesy of

by Candice Savino

Wii Fit News

Michael Pachter: Nintendo to start huge Wii Fit marketing campaign

March 21st, 2008

Wedbush Morgan analyst Michael Pachter recently revealed that he has been talking with Nintendo of America’s Reggie Fils-Aime
about a few interesting details on the impending release of WiiFit.

Pachter said that Nintendo of America plans to have the “biggest marketing campaign in its history” to support the launch of WiiFit. While he wasn’t sure about how much the company will be spending, he did let slip a rough estimate:

I really don’t know what the spend will be, but it could be 10 - 12% of projected sales. If we assume a retail price of $100, that’s $10 million in marketing for each 1 million units sold. If they go mainstream, I could see them selling 3 - 4 million, maybe more. That suggests the potential for $30 - 40 million in marketing.

Pachter also pointed out that Nintendo seems to be looking to shift from specialized gaming stores such as GameStop to more mainstream retail partners such as Target and Best Buy.

If what Pachter said holds true, what kind of impact will the introduction of WiiFit and its marketing scheme have on Nintendo? If this investment pays off, we could be seeing the Nintendo Wii break even more sales records in the future.

courtesy of

by Enrico S.

Wii Fit News

Wii Fit release date for Russia revealed

March 20th, 2008

It was recently revealed that Nintendo’s Wii Fit should be arriving in Russia by May 15 this year. This means in a couple of months, gamers from the said region will be able to start getting fit while playing with their Wii’s. That is, if they’re willing to pony up the cash for it.

According to website ConsoleNewz, the recommended retail price of WiiFit in Russia is pegged at 3,999 rubles (roughly US$ 170). If this holds true, then this might disappoint some of the gamers in the region who don’t want to spend that much money on a game.

Hopefully, Nintendo will release an official statement regarding this to clarify the actual recommended price of Wii Fit in Russia.

courtesy of

by Enrico S.

Wii Fit News

The Great Experiment: Wii Fit - Week 6

March 19th, 2008


One week to go. I really can’t believe that the time has gone by this fast. When I started this project my wedding still seemed far away and my normal nightly ritual was watching TV before bed. Now as I go into the last week of my experiment I feel like a different person and so some extent, I am looking like a different person.

But don’t get the wrong idea. WiiFit is not a magic device. It takes a lot of time and some hard work. What it really requires is a strong commitment. And it’s that commitment that I struggled with this week. As my wedding approaches and my free time decreases, WiiFit isn’t getting as much of my time as it had in the past. Next week will probably be even harder. However, since both my future wife I enjoy the game, I can see both of us continuing with the program far beyond the limits of my experiment.

Read the complete story

courtesy of 4 color rebellion
by Vinnk

Wii Fit News

WiiFit to be tested at London’s Science Museum

March 18th, 2008


The Dana Centre, part of the Science Museum in London, will host an event on the 26th called “Play Away the Calories” which is centered around a certain exercise-based game. That’s right: Super Team Games WiiFit. Exercise expert Tim Cable will speak and will also measure calories burned during Wii Play sessions versus other exercises, and versus normal video games. Other speakers will discuss the obesity problem and the history of health-conscious gaming. Attendees will also get a chance to step onto the Balance Board and try out WiiFit.

We think we can already predict favorable results for the experiment, thanks to Nintendo’s sponsorship of the event. It still sounds like an interesting exhibit, and it’s at least an opportunity to play WiiFit if you happen to be in town.

courtesy of

by JC Fletcher

Wii Fit News