Archive for February, 2008

Wii Fit price for Europe

February 27th, 2008

Nintendo has said that WiiFit will retail for GBP 69.99 in the UK and EUR 89.99 in the rest of Europe. Which makes sense - why would they charge Europeans in pounds?

Anyway, WiiFit is due out on 25th April, so now you have all the information you need to go and camp outside and find out if you’re fat.

WiiFit, of course, is Nintendo’s first game for the unique balance board peripheral, which helps calculate your body mass index and plays an active role in all sorts of exercises.

The idea is to drill you into fitness and fun on a daily basis in much the same way that Brain Training sharpens your mental reflexes by having you do sums every morning on the loo.

courtesy of
News by Tom Bramwell

Wii Fit News

The Great Experiment: WiiFit - Week 3

February 26th, 2008


Last week I lost weight with WiiFit. But like most weight loss programs, the real challenge is keeping it off. As you burn off fat and build muscle it is even possible to gain weight while still getting healthy. I knew all of these things before going into week 3 and I was prepared for the fact that the first weight loss might have been too good to be true.

Still, I trained longer this week than either of the first two weeks and I met some personal goals. But I can’t chart feelings, only numbers. So did the weight go up or down? Read on to check out my daily journal entries and find out what the scale told me this week.

Read the complete story

courtesy of 4 color rebellion
by Vinnk

Wii Fit News

Weighing objects with your Wii Fit

February 25th, 2008

Did you knew that you can use Wii Fit to weigh objects ? You can ! Stand on your balance board immediately after choosing “Body Test” (NOT when it is actually weighing you but the first time Fii Fit asks you) and hold a heavy object. Wii Fit will recognize that you must hold something in your hands to be that heavy and actually weight it for you.

Wii Fit Cheats

Iwata asks: Wii Fit volume 4

February 23rd, 2008


From Zelda to WiiFit

Iwata  - For the last part of this series, I would like to interview the five development staff members involved in the sound, design and planning of WiiFit. Please start by introducing yourselves.

Minegishi  - I’m Toru Minegishi from the Sound Group at EAD’s Software Development Department. I was primarily involved in the background music for
WiiFit. Previously, I was involved in the sound development for the Animal Crossing and Zelda series, and with Twilight Princess I worked as main composer.

Miyagawa  - I’m Yohei Miyagawa, also from the Software Development Department. I’m a sound programmer, and for WiiFit I was in charge of programming the sound effects. My last project was Twilight Princess, for which I mainly produced the sound effects.

Oyama  - My name is Yoshiyuki Oyama, and I’m a designer in the Software Development Department. Until now, I’ve mainly worked on games in the
Zelda series. I was in charge of character design for Majora’s Mask and The Wind Waker and enemy design for Twilight Princess. For WiiFit, I worked as design director for the first time.

Shibata  - I’m Mari Shibata, also a designer from the Software Development Department. I found myself included in the WiiFit team soon after joining Nintendo, and I was mainly in charge of designing the 3D backgrounds. I temporarily left the team to help with the 3D design for Wii Sports and Wii Play, but I returned to the WiiFit team as soon as I was finished.

Hosaka  - My name is Arisa Hosaka, and I’m in charge of planning at the Software Development Department. For WiiFit, I planned some of the Balance Games. Before that, I was in charge of planning for Wii Play, and before that I was writing messages for Animal Crossing: Wild World.

Read the complete interview

courtesy of

Wii Fit News

Another Week in Japan: Hardware and software numbers 2/11-2/17

February 22nd, 2008

The Wii extended its hardware lead over the PSP this week (which dropped to third), as Smash Bros. continued to dominate in software. Family Ski fell out of the top ten, but still shows some legs at spot sixteen.

Predictably, Nintendo’s big games (i.e., games with “Wii” in their titles) are still doing well on the charts. Super Mario Galaxy, which has been in danger of falling out of the top thirty, managed to hang in tough despite the big load of new releases littering the chart.

The Wii also had the second best showing of games this week, with six in the top thirty (the DS was first with fifteen). With the exception of Namco Bandai’s Family Ski, though, they were all first party titles.

The hardware and software numbers.


* Wii: 78,583
* Nintendo DS: 62,362
* PSP: 59,645
* PlayStation 3: 17,637
* PlayStation 2: 11,266
* Xbox 360: 2,198


1. Super Smash Bros. Brawl (Wii) — 141,544 (1,213,000)
2. WiiFit (Wii) — 62,769 (1,484,000)
3. Tokimeki Memorial: Girl’s Side 2nd Season (DS) — 56,202 (New)
4. Poison Pink (PS2) — 52,659 (New)
5. Ebi Kore + Kimi Kiss (PS2) — 33,510 (New)
6. Wii Sports (Wii) — 22,120 (2,781,000)
7. Mobile Suit Gundam: Gihren’s Ambition, the Axis’ Threat (PSP) — 21,643 (144,000)
8. Mario and Sonic at the Olympic Games (DS) — 21,086 (222,000)
9. Devil May Cry 4 (PS3) — 17,774 (255,000)
10. Naruto: Shippuuden Dairansen! Kage Bunshin Emaki (DS) — 17,329 (New)

11. Digimon Championship (DS)
12. Wii Play (Wii)
13. L, the Prologue to Death Note: Rasen’s Trap (DS)
14. Mario Party DS (DS)
15. Monster Hunter Portable 2nd (PSP)
16. Family Ski (Wii)
17. Taiko Drum Master DS (DS)
18. Mario Kart DS (DS)
19. New Super Mario Bros. (DS)
20. Winning Eleven: Ubiquitous Evolution 2008 (PSP)
21. Fist of the North Star: Warriors’ Road (DS)
22. Tales of Destiny: Director’s Cut (PS2)
23. Disgaea 3 (PS3)
24. Professor Layton 2 (DS)
25. Assassin’s Creed (PS3)
26. Dragon Quest IV (DS)
27. Final Fantasy IV (DS)
28. Super Mario Galaxy (Wii)
29. Animal Crossing Wild World (DS)
30. Kanji Brain Test 2.5M (DS)

courtesy of

by Candice Savino

Wii Fit News

GDC 2008: Sawano on Wii Fit

February 21st, 2008


February 20, 2008 - Nintendo director Takao Sawano gave a speech at 2008’s Game Developers Conference focused on the process of creating the company’s hit exercise title WiiFit. The EAD veteran first revealed that as of last week, the $80-plus peripheral and software package had sold more than 1.4 million copies in Japan since its release in December. He then described the process of designing the Wii Balance Board, the technical perimeters of the device, and how developers might utilize it in unique ways going forward.

Sawano showed a conceptual diagram created by Shigeru Miyamoto which outlined the future of the Wii platform. Interestingly enough, the diagram, which contained references to Wii Sports and “Wii Health Pack” (later renamed to WiiFit), was conjured well before even the Wii console was competed. Miyamoto also had a thought about the concept powering WiiFit, which Takao quoted. “I have fun just weighing myself and collecting my weight data,” Miyamoto wrote. “So this idea is bound to lead to something interesting.”

The developer explained that Nintendo eventually used a mechanic first implemented in the N64 controller — the rotary encoder — in the Wii Balance Board.

Read complete article


Wii Fit News

The Great Experiment: Wii Fit - Week 2

February 21st, 2008


My second week of daily WiiFit training has come to a close. This week was a lot busier than the first so I am learning not only how to balance on the little white board, but also how to balance WiiFit into my life.

After the first week I had lost no weight, but I was still very optimistic about the program. This week I have continued to build that positive mental attitude as you can read in the logs below. But is there any weight loss to go with it?

Read complete article

courtesy of 4 color rebellion
by Vinnk

Wii Fit News

Nintendo reveals it’s next engaging experiences

February 20th, 2008

WiiWare, WiiFit, Super Smash Bros. Brawl Shown at Game Developers Conference

REDMOND, Wash., Feb. 20, 2008 – The Game Developers Conference in San Francisco attracts the top creative minds in the video game industry. With that audience on hand, Nintendo announces news that reinforces its commitment to provide entertaining and enriching experiences for veteran and new gamers alike. WiiWare™, Nintendo’s new downloadable game service, launches May 12 and expands development opportunities for developers the same way Wii™ expanded the world of video game players. WiiFit™, the upcoming title for Wii, launches May 19 and introduces the Wii Balance Board™ peripheral. And Super Smash Bros.® Brawl draws in fans of all kinds.

“We are excited to participate in the Game Developers Conference this year to share with developers and consumers alike our upcoming unique services and products,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “We are hopeful that they will appreciate our offerings of WiiWare, WiiFit and Super Smash Bros. Brawl, which represent a trio that will continue to attract new players to the world of video games.”

At the conference, Nintendo speakers will outline a number of plans for the coming months on their respective panels:

WiiWare: Nintendo’s upcoming WiiWare changes the way both developers create and consumers access video games. Through WiiWare, Nintendo hopes to offer developers a virtual laboratory that serves as a breeding ground for new games, which encourages great ideas that creators always wanted to develop. The combination of low development barriers and unique game experiences found only on Wii should enable developers to try new ideas with lower risk in a quicker, more creative and affordable way.

Meanwhile Wii owners can download a multitude of cool new games from different genres, including some that are unprecedented, which can be purchased from home at a dynamic price range. WiiWare also empowers consumers to determine with their Wii Points which games have the right stuff to become the next big thing.

WiiWare will be a repository for all types of experiences – literally, something for everyone. Early WiiWare games will come from celebrated developers like Square Enix, which is creating FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King, a simulation game for all ages. Also watch for games from up-and-coming developers like Frontier with its fresh, enchanting platform adventure LostWinds and a new episodic game series from Telltale. The first U.S. WiiWare games will be available on May 12.

WiiFit: WiiFit demonstrates Nintendo’s commitment to gamers of all kinds. It combines fun and fitness for every member of the family to keep active and play together. WiiFit launches May 19 in the United States and comes with the weight-and-motion-sensing Wii Balance Board that Nintendo representatives demonstrated could hold great promise for future game development as well. Third-party publishers are already working on new games and applications that will make use of the Wii Balance Board. Additionally, WiiFit includes access to the WiiFit Channel, an interactive channel that lets users check in each day to track their fitness progress through weight and BMI. In Japan, WiiFit has sold more than 1.4 million units since its Dec. 1 launch.

Super Smash Bros. Brawl: This action game launches March 9. With dozens of characters, settings, options and ways to play, it has something for everyone. The game includes characters from all across the Nintendo universe. The previous installment in the franchise went on to become the best-selling game of all time for Nintendo GameCube™.

Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit

courtesy of

Wii Fit News

News: Wii Fit Dated For Europe!

February 20th, 2008

Breaking: Nintendo confirms another big title for Europe.

Nintendo’s new, unique and innovative application for Wii, which is hoping to get all across Europe moving their whole bodies - WiiFit, is set to launch across Europe on April 25th 2008 (much earlier than many were expecting).

Since its launch in Japan on December 1st 2007, WiiFit has already sold in excess of 1.4 million units to date, coming bundled with the Wii Balance Board. The game allows up to 8 people to track progress and monitor performance. Once you insert the WiiFit Disc into a Wii console, a new channel - WiiFit Channel can be added to your Wii Menu system.

Once the WiiFit Channel is added it enables users to not have to insert the WiiFit Disc into a Wii console in order for the Wii Balance Board to scale your weight to calculate your BMI, measure the center of your bodily balance and conduct a balance test in order to calculate your WiiFit Age. It also allows you to monitor how long you did which category of exercise for in one day, all in the comfort of your own home and without the need to keep inserting the WiiFit Disk into your Wii console each time.

There are 4 training categories including Aerobic Exercises, Muscle Workouts, Yoga and Balance Games that will help you and your family to develop bodily balance control ability, burn fat in the body, help tone and condition muscles, as well as help increase aerobic stamina. Discover over 40 different activities within these training categories such as Hula Hoop, Ski Jump, Press-up Challenge, Rhythm Boxing, Rowing Squat, Lunge and classic Yoga poses such as Half Moon, Tree and Crocodile Twist. With all this on offer and much more, WiiFit along with the Wii Balance Board introduces an accessible and intuitive programme for all the family to enjoy.

Through WiiFit’s training programme, helpful tutorials and encouragements from your on-screen fitness trainer, who will change his or her verbal instructions depending on how you actually perform, and the included WiiFit Channel, you will continue to have endless fun whilst having the satisfaction of knowing you are aiding yourself, and your family, on towards a path of a healthier lifestyle.

Once again, the title will come bundled with the Wii Balance Board and launches across Europe on April 25th 2008.


Posted by Tom “Tphi” Phillips - Feb 20th 2008 11:44

Wii Fit News

Iwata asks: Wii Fit volume 3

February 17th, 2008

It Began with a Nintendo DS Experiment

Iwata  - For the third part of this series, I would like to interview the two men who were in charge of the software development of WiiFit. For starters, could you two introduce yourselves and briefly describe your responsibilities in developing WiiFit?

Sugiyama  - I’m Tadashi Sugiyama from the Entertainment Analysis Development Division, and I was the producer for this software. In the past, I was involved in the development of games, including the Mario Kart series, so this project was pretty different to say the least! (laughs)

Iwata  - Sugiyama-san and I go a long way back to the days of the Nintendo Entertainment System. He did the pixel art for the first NES title I programmed. I can’t tell you which game it was, though! (laughs)

Matsunaga  - I’m Hiroshi Matsunaga, also from the Entertainment Analysis Development Division. I was the chief director for WiiFit. As a designer, my work until now mostly involved creating game art, so WiiFit marks my first attempt at handling the overall production of a game. Before this project, I was working on the animation and other visual aspects of Mario in Super Mario 64 DS.

Read the complete interview

courtesy of

Wii Fit News