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Archive for January, 2008

Nintendo Wii Fitness With Wii Fit

January 6th, 2008

Nintendo has announced a new fitness game WiiFit which is a full on exercise product set to give you more of a workout than Wii Sports, while still retaining all the fun of gaming. WiiFit will help to keep you physically fit via a dedicated peripheral - a wireless balance board which comes with the game. There are over 40 different activities, in 4 categories: aerobics, yoga, muscle conditioning and balance games. In addition, there will be various mini games including hula hooping, ski jumping and heading soccer balls.

Training

The training which includes step aerobics, muscle conditioning, yoga and balance games allows players to assign their height to a profile, to measure body mass index and Wii fitness age as well as monitor progress and record performance statistics. Advice is also given from these statistics on area’s where you need to improve and where you are strongest.

Mini Games

The hula hooping game consists of, as you’d expect, gyrating your hips with a virtual hoop onscreen and then as the game progresses, characters will throw more hoops for you to catch and rotate as many times as you can until the time runs out.

The skiing game gives you two chances to make the longest jump you can whilst keeping your balance when landing. Players can increase speed by leaning forward, the more you lean the faster you’ll go, and upon reaching the jump, you stand up straight ensuring your weight is evenly balanced for a good landing.

For the Football game you will need to balance on the board moving from side to side whilst balls are fired at you to hit back on to the field and avoiding other objects that are thrown at you at the same time.

Wii Balance Board-Essentially, a slim, white scale with built-in gyroscopic technology that very accurately measures weight and how your balance shifts as you move on it and posture. The Balance Board looks a little larger than a set of bathroom scales and contains pressure sensors that detect when the user leans, moves or jumps in time with the action on screen. Tested to withstand all players regardless of your weight, the idea is that you stand on the board and interact with the exercise task onscreen following the animated Mii character.

The calorie busting fun is expected appeal to couch potato kids as well as traditionally non-gamers, perhaps using the Nintendo WiiFit as a slimming tool which would be a move into the lifestyle category, covering the market from another angle.

WiiFit is due to be released on 25 April 2008 (UK)and is set to be yet another hot seller from Nintendo.

For more information and to find a WiiFit Stockists Prices in the UK visit: www.compareconsoleprices.co.uk

Wii Fit News

Another week in Japan: Hardware and software numbers 12/24-12/31

January 5th, 2008

Normally we bring you Japanese sales charts on Wednesday, but since Japan was on vacation this week, that didn’t exactly work out. It’s back to work for Japan, however, which means that the sales numbers for games and hardware for the week of 12/24 were finally released.

So, how did Nintendo fare? While software sales were good, the company certainly lost its dominance in the charts. The week of 12/17 had Nintendo in nine out of ten of the top spots, while the week of 12/24 had the company in only seven. (Note: When “only seven” is a bad week, that’s a good thing.)

To see what this means for the Wii (and to view the actual Famitsu sales numbers), check out the numbers below for yourself.

Most software sales (for all platforms) slowed down this week, including those for Super Mario Galaxy, which found itself slipping to the number ten spot. The top Wii game for the week was Wii Sports, which beat out its newer cousin Wii Fit by about 13,000 copies. In the end there weren’t many surprises, as all the big contender games we assumed would be in the charts were, in fact, there.

As for hardware, sales dropped for the Wii by about 100,000 units this week. While this is quite a large drop, it’s important to note that the sales from 12/17 were a huge jump from the week before, and not indicative of current sales trends (or sustainable sales trends). Still, the Wii finds itself with a little less breathing room, as the PSP inches closer and closer to the second place spot.

Hardware:

* DS: 195,000
* Wii:162,000
* PSP: 158,000
* PS3: 49,000
* PS2: 30,000
* Xbox 360: 9,200

Software:

1. Super Robot Taisen: Original Generations Gaiden (PS2) — 199,000
2. Mario Party DS (DS) — 162,000 (1,232,000)
3. Final Fantasy IV (DS) — 138,000 (447,000)
4. Star Ocean: First Departure (PSP) — 115,000
5. Wii Sports (Wii) — 94,000 (2,465,000)
6. Dragon Quest IV (DS) — 90,000 (1,053,000)
7. WiiFit (Wii) — 81,000 (818,000)
8. Wii Play (Wii) — 72,000 (1,991,000)
9. The Melancholy of Haruhi Suzumiya (PSP) — 71,000
10. Super Mario Galaxy (Wii) — 68,000 (748,000)
11. Professor Layton 2 (DS) — 65,000 (615,000)
12. Mario & Sonic at Beijing Olympics (Wii) — 56,000 (363,000)
13. Mario Party 8 (Wii) — 46000 (1,054,000)
14. Monster Hunter Portable 2 (PSP) — 38,000 (1,490,000)
15. Pokemon Mystery Dungeon (DS) — 38,000 (1,257,000)

courtesy of nintendowiifanboy.com

by Candice Savino

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