Archive

Archive for January, 2008

Nintendo Considering Wii Balance Board Games

January 30th, 2008

Bandai Namco's Family Ski

Nintendo’s Shigeru Miyamoto is interviewed in the latest issue of Famitsu. While the interview, which was done to commemorate the magazine reaching issue number 1000, is mostly reflection, Miyamoto did give a few hints on future plans.

First, the Balance Wii Board, the peripheral that’s included with WiiFit. The magazine noted that WiiFit has been quite the success story for Nintendo so far. To this, Miyamoto responded that if the game sees success overseas as well, Nintendo may end up releasing separate titles that make use of the peripheral.

The first title to use the Balance Board as an option actually hits Japan tomorrow in the form of Bandai Namco’s Family Ski. Could a certain similarly themed Nintendo franchise be next?

courtesy IGN.com

Wii Fit News

WiiFit dated for North America, PAL regions

January 28th, 2008

Yoga image

Since it was picked up by more than a million consumers in Japan, we have been impatiently waiting for news on WiiFit’s release Everywhere Else. Our dumbbells, caked in dust after our last workout in 1999, have been brought out of retirement, and the leotard has just arrived back from the cleaners. We are ready to become fine, chiselled specimens.

Except … we’ll have to wait a bit first. Until either April (if you’re in North America) or June (for those in a PAL region), to be precise. An April release date in North America is actually quite a pleasant surprise. Not only does it mean we can continue living our gluttonous lifestyles for at least another couple of months, but it’s also a little sooner than we initially expected.

courtesy of nintendowiifanboy.com
by Chris Greenhough

Wii Fit News

Canadian students compare Wii to traditional exercise

January 24th, 2008

Woman in standing Yoga Position

We’ve all worked up a sweat while playing the Wii, whether it be during sessions of WarioWare: Smooth Moves or Wii Sports (or any of the other numerous titles that ask you to get physical). We figured we were just unhealthy and that any normal person with any kind of regular physical activity in their life would just laugh as our doughy physique cried “mercy” after just minutes of throwing down in Wii Sports: Boxing.

Canadian students from Dalhousie University in Halifax, Nova Scotia decided that they wanted to see how a workout with the Wii compares to more conventional exercises. These students could care less about scientific research apparently (or don’t read Wii Fanboy, either of which being a crime against humanity), as took matters into their own hands and came up with an exercise scheme. Their conclusion, much like that of the scientists mentioned previously, was that although the Wii certainly did increase cardiovascular activity, it in no way was intense enough for them.

Hopefully, whenever WiiFit releases, the Wii will be a more viable solution for serious health nuts. Until that day, we’ll just keep having fun with our low impact sessions of Wii Sports.

courtesy of nintendowiifanboy.com
by David Hinkle

Wii Fit News

Rumor: Boogie sequel to employ balance board?

January 24th, 2008

Boogie

Boogie may have snared mixed reviews, but that apparently isn’t keeping EA from considering a follow-up to the music title. Word is that not only might we see a sequel to the karaoke/dance game, but it may employ the balance board as a dance mat.

The first Boogie came packaged with a microphone, but the balance board could really increase the immersion factor for such a title. While this is still very much a rumor for now, and may depend on how well WiiFit does out of the gate, we’ll keep an ear to the ground and see if anything else develops.

courtesy of nintendowiifanboy.com
by Alisha Karabinus

Wii Fit News

Five Million Wiis in Japan - and four going on five million sellers

January 17th, 2008

Just like it is everywhere else in the world, the Wii is a huge hit in its home territory of Japan. How big? Today, Famitsu.com reported that the console has, as of January 20, topped the five million sold mark.

In all, the system sold 5,019,337 units from its launch on December 2, 2006 to January 20, 2008. This figure comes from Enterbrain, Famitsu’s publisher and also a major game industry sales tracking firm.

It took the Wii sixty weeks to reach the five million mark. While a bit behind the DS’s fifty-six week record, the Wii did beat the PlayStation 2’s sixty-six weeks.

Four Wii titles have topped the one million mark. The best selling Wii game so far is Wii Sports with, according to the latest numbers issued by Enterbrain today, 2,663,938 units. Trailing behind it are Wii Play (2,139,084 units), Mario Party 8 (1,153,648) and the hard-to-find WiiFit (1,113,626).

The Wii’s fifth best selling game, Super Mario Galaxy, is at 843,961 units and continues to place high on the weekly sales charts.

courtesy IGN.com

by Anoop Gantayat

Wii Fit News

Another week in Japan: Hardware and software numbers 1/7-1/13

January 16th, 2008

WiiFit BMI

Sales for all systems predictably tumbled last week as Japan’s holiday shopping season came to an end. That’s not all that dropped, though; the Wii also slipped to third place, while the PSP claimed the second spot. Although the hardware sales reflect Japan’s portable-mania, the software sales once again scream Nintendo.

Since we already knew about Wii Fit’s million accomplishment, there wasn’t much surprise in the software charts. Super Mario Galaxy, however, finally fell out of the top ten as it makes it way toward the million mark.

Hardware:
• DS: 103,000
• PSP: 84,000
• Wii: 82,000
• PS3: 34,000
• PS2: 15,000
• Xbox 360: 5,500

Software:
1. WiiFit (Wii) — 93,000 (1,005,000)
2. Mario Party DS (DS) — 52,000 (1,493,000)
3. Wii Sports (Wii) — 41,000 (2,633,000)
4. Wii Play (Wii) — 26,000 (2,120,000)
5. Professor Layton 2 (DS) — 23,000 (697,000)
6. Final Fantasy IV (DS) — 20,000 (547,000)
7. Monster Hunter Portable 2 (PSP) — 20,000 (1,551,000)
8. Mario & Sonic at Beijing Olympics (Wii) — 20,000 (457,000)
9. Mario Kart DS (DS) — 19,000 (2,783,000)
10. Rune Factory 2 (DS) — 18,000 (74,000)
11. Super Mario Galaxy (Wii) — 18,000 (827,000)
12. Mario Party 8 (Wii) — 16,000 (1,138,000)
13. Dragon Quest IV (DS) — 16,000 (1,139,000)
14. Star Ocean First Departure (PSP) — 14,000 (175,000)
15. Winning Eleven (PS2) — 13,000 (595,000)
16. New Super Mario Bros. (DS) — 13,000 (5,051,000)
17. Animal Crossing: Wild World (DS) — 12,000 (4,554,000)
18. Call of Duty 4 (PS3) — 11,000 (50,000)
19. Professor Layton (DS) — 11,000 (803,000)
20. Pokemon Mystery Dungeon (DS) — 11,000 (1,313,000)

courtesy of nintendowiifanboy.com
by Candice Savino

Wii Fit News

WiiFit Gets Wii Mat

January 16th, 2008

For the demanding digital athlete

Did you import WiiFit over the holidays? Do you find your knees aching after a few days of heavy digital workouts? Or maybe your feet don’t agree with the cold of your hard wood floor, so you haven’t been using the title regularly.

Hori has the solution to complete your WiiFit experience. The peripheral maker announced today the WiiFit Mat.

Officially licensed by Nintendo, this green mat is meant to be placed beneath WiiFit’s balance board. At 4mm thickness, it helps absorb the shocks from a heavy workout. And with 1,830mm of length to work with, you’ll never again have to directly touch the floor!

The WiiFit Mat will be released to Japan in late February at a cost of 3,280 yen.

WiiFit kneel

WiiFit mat box

WiiFit stretch

WiiFit mat

courtesy IGN.com

by Anoop Gantayat

Wii Fit Accessories, Wii Fit News

Rumor: WiiFit into Nintendo’s release schedule for May 20th?

January 10th, 2008


WiiFit Yoga woman holding U.S. flag

1UP, like some other sites on the Internet, put an article up about WiiFit’s mega-awesome performance in Japan. It includes the requisite Photoshop suggesting that Shigeru Miyamoto is flush with wealth, of course. But their writeup of the news has a little something extra: a release date. If the information casually dropped in the post is accurate, we will be stepping onto and off of things as soon as May 20th.

We’re confused and frightened by the lack of any official release information regarding this game. Nintendo hasn’t even announced a year for the North American release. WiiFit is kind of the “next big thing” in expanded-audience Wii gaming, and thus we assume that they plan to, you know, sell it. We find a potential release date soothing. And why would 1UP just pull a date out of nowhere like that? The specificity lends credibility to the claim. Anyway, May seems as good a time as any!

courtesy of nintendowiifanboy.com

by JC Fletcher

Wii Fit News

Another week in Japan: Hardware and software numbers 12/31-1/6

January 9th, 2008

Japanese Nengajo (New Year)

The Wii got a huge boost in hardware sales thanks to the New Years holiday, which is known to be big for consumerism in Japan. All system sales increased, in fact, but the gap between the Wii and PSP widened as the Wii sold almost 80,000 more units than it did the previous week.

The bump in hardware sales also affected software sales, helping Nintendo regain its domination in the charts. The top twelve games were for Nintendo systems, with a lot of those games either having the words
“Wii” or “Mario” in their titles. Wii Sports and Wii Playcontinue to bully newer titles out of the top ten, while WiiFit nears the million mark (and according to some trackers, already reached it as of today). Resident Evil: Umbrella Chronicles also shows some legs by barely making the top thirty, selling 21,000 copies last week for a total of 234,000.

It will be interesting to see whether Super Mario Galaxy can hang in the top ten, but regardless, it seems that the game will hit one million sales relatively soon. Also, expect a huge drop in sales all around next week, as holiday spending in Japan finally comes to an end.

The hardware and software numbers are listed for your viewing pleasure.

Hardware:

* DS: 312,000
* Wii: 243,000
* PSP: 189,000
* PS3: 70,000
* PS2: 35,000
* Xbox 360: 13,000

Software:

1.Mario Party DS (DS) 208,000 (1,441,000)
2.Wii Sports (Wii) 127,000 (2,592,000)
3.Wii Play (Wii) 103,000 (2,093,000)
4.WiiFit (Wii) 94,000 (912,000)
5.Final Fantasy IV (DS) 80,000 (527,000)
6.Mario & Sonic at Beijing Olympics (Wii) 74,000 (438,000)
7.Dragon Quest IV (DS)— 70,000 (1,123,000)
8.Mario Kart DS (DS) 68,000 (2,764,000)
9.Mario Party 8 (Wii) 68,000 (1,122,000)
10.Super Mario Galaxy (Wii) 62,000 (810,000)
11.Professor Layton 2> (DS) 59,000 (674,000)
12.Rune Factory 2(DS)— 56,000
13.Star Ocean First Departure (PSP)— 46,000 (161,000)
14.Pokemon Mystery Dungeon (DS)— 46,000 (1,302,000)
15.Super Robot Taisen: Original Generations Gaiden (PS2)— 43,000 (242,000)

courtesy of nintendowiifanboy.com

by Candace Savino

Wii Fit News

One Million WiiFits in Japan

January 9th, 2008

Nintendo announced today that it has shipped one million units of WiiFit to the Japanese market. The landmark came on the 6th, making it a bit over one month after the game’s December 1 release.

A few casual surveys of retailers around Tokyo has convinced us that the fitness title and its included Balance Board peripheral have been pretty much sold out since Christmas. It seems that whatever product Nintendo manages to get onto retail shelves, consumers snap up immediately.

Platinum status for a Wii game is nothing new, as Wii Sports has already topped the two million mark in Japan. With WiiFit, however, Nintendo has managed to sell a million units of a product that retails for 8,800 yen, or 3,000 yen more than most Wii games.

Wii Fit News